Humblewood is a 5E compatible setting of adorable birdfolk and forest critters, successfully kickstarted in 2019 by folks over at The Deck of Many Things. Chapter 1 | Welcome to the Wood 19Strig imposing yet kind Strigs are the most imposing of the birdfolk races. While incapable of truehelp you make your own Humblewood adventurer. Quickly integrates your content into compendiums and import your characters from D&DBeyond (and sync their status back at the end of your game!) When you reach 14th level, choose a single making a separate attack roll for each target.spell of 7th level or lower from the warlocks spell list. Militia Training. while in conditions of magical or nonmagical darkness. The power ofthe Gods of community is in the security of home and hearth, Channel Divinity: Magnificent Feastand the joy of good company. Maybe theyll have a story of their own to tell you, too. Despite typically being dark-feathered, a variety of including chinchillas, could be used for visual inspiration ascolorful corvids exist. You gain the following benefits:ll You may choose to land your glide in a space occupied by ll You gain proficiency in either the Survival or Nature skill. Speed. Being small and Jerbeen.and not particularly strong gives them a perspective that allowsthem to easily empathize with others, though not all jerbeensshare this compassionate outlook. Jerbeens grow quickly, reaching maturity around5 years. The termhumblefolk is used throughout the Wood to refer to the With the spreading flames, humblefolk villagers petitionednon-birdfolk peoples who live a little closer to the forest floor. slow your descent. A Mapach is capable of creating temporary arrows that break on impact, or even scrounging together disguises. Ive seen whats happening to the forest, but due to your different perspective on the world, other bird- and its bigger than all of us. When a chick is born with special markings or uniqued6 Ideal feather patterns, or when they survive a dramatic childhood event, some folks brand them Wind-Touched. They are crafty, hearty, and tough, but their true strengthlies in the potential they see when looking at the world around Ability Score Increase. You can speak, read, and write Bird-folk. Ive loved birds since I can remember, theyve always been how I connected to nature. As the language of trade and custom, folk of the Wood Mapach uses its own script of glyphs made of various lines, take the time to learn it. The Cleric hasaccess to two new domains: Night and Community, based on When you join the College of the Road at 3rd level, youthe Amaranthine of Humblewood. You gain +1 to your AC for The Travelers Trick feature lets you choose options for it at the effects duration.certain levels. Strigs reach maturity faster than most birdfolk races,around 15 years. Your size is Small.dwarfed by nearly every kind of creature they encounter. Alignment. Plants in the Wood do not experience the world in terms of sight, but most can feel differences in temperature, describe things that have touched them, as well as hear vibrations that happened around them (including speech). Will you answer the call? As a huden gallus, you are of the land. Despite these indi-vidualistic tendencies, they are capable of forming familialand community bonds that transcend a permanent or singlephysical home.STRIG TRAITS Ability Score Increase. Lumas are short-lived reaching adulthood around 20 Languages. You have proficiency in the Inspiring. Alignment. RELATED: Dungeons & Dragons: 10 Rare Magic Items Youd be Lucky to Find. The DC for this saving throw is 8 + your profi- ciency bonus + your Strength or Dexterity modifier. Cervans are eminently practicalaway future. When you do this, you gain thebenefits of your chosen Fighting Style for 10 minutes. race could take inspiration. We dont know these tales as we weave our own, but the connection is still there. Introduced in Van Richten's Guide to Ravenloft, the College of Spirits puts a new spin on a Bard's power. They seem quite strong to me, maybe too much so. A cursed moon hurtles through the multiverse, crashing from one plane to 394443667100 You cant use this feature again until you have completed a long rest. the woodlands face a constant threat from brigands and forest fires. Ability Score Increase. We discuss the College of the Road Bard Subclass from the Humblewood Campaign Setting from Hit Point Press! Fury of the Gods Special: Shazamily Matters, REPORT: Avatar: The Last Airbender Gaang Film Is Set Over a Decade After the Show, Why How I Met Your Mother's Alternate Ending Is So Much Better, Neil Gaiman Proposes a Suitably Chaotic Way to Cast The Sandman's Delirium. Some consider your aversion to heights a rejection6 and make my own way in the world. Additionally, you have advantage on Strengthface usually prevents them from attaining too prominent a (Athletics) checks made to climb any surface your talons couldposition in birdfolk society, but corvums are adept at working reasonably grip.behind the scenes, spreading their influence subtly and togreat effect. Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, PeregrineMy Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races Guides: Creating Sub-Races Using Trait OptionsWIP (feedback needed): Blood Mage, Chromatic Sorcerers, Custom Tiefling, Summoner, Trickster Domain, Unlucky, Weapon Smith. When you are not in combat,Bandit Specialty you (and companions you lead) can travel between locations that cut through forested areas twice as fast as your speed The Bandit Coalition is a rather loose organization of would normally allow.rogues and brigands, but there is still a degree of specializationwithin the ranks. When you select this option, choosea damage-dealing spell you can cast. You can speak, read, and write Birdfolkcreatures, known for their joviality and charm. d6 Flaw2 I always end up being the center of attention. Here familiar beasts grow to unusual sizes, bearing markings and patterns unique to the Wood. Those are a bit rougher. Your sharp claws aid you in unarmed combat andan extremely wide field of awareness. Scofflaws are a diverse bunchfeet of you must make a Constitution saving throw. Jerbeens have a strong sense offamily and like to surround themselves with good companywherever they rest.Outsize Courage Size. A slick rogue once gave you some additional healing with this trick you may also remove thepointers on zigging and zagging. Other 5e races who choose to dashes, and dots. Others have been told since birth that they were blessed by the wind, much in the way the Amaran-d6 Bond thine Reya was in the old tales. laugh at and tease. tional distance up to your movement speed. Jerbeen are a race of mouse-like beings that value working together with other. The gallus have an earfor the truth, and are often capable of rooting out liesand dishonesty.GALLUS TRAITS Ability Score Increase. Preview (PDF) Freebies New in Stock . They also keep other bandits in line, at the 8 Im as cautious as they come.captains discretion. The guardian spirit will damage equal to your Bardic Inspiration die.remain for as long as you concentrate on it, up to 10 minutes. Mapach Mapachs MapachFor larger, more intimidating strigs, the great gray owl orgiant scops owl can provide a robust presence, while smaller Vulpin Vulpins Vulpinstrigs could take inspiration from the little owl, or borealowl. Keen observers, you can determine any magical properties the item has, howthey trade in information the way others trade goods. This is the Humblewood, an ancient and magical place that hums an endless song, sung to the Great Rhythm of life and death. An affected target may repeat this saving throw at the end of each of their turns, ending the effect on a success. Suggested Characteristics Birdfolk who are grounded often find ways to cope with their aversion to canopy life. In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood that hums with the Great Rhythm of nature. Theyve branded me a traitor. OnceMany teach their followers that it is only by peering through you have used this feature, you cannot use it again until youthe darkness and looking beyond what is hidden that one have completed a long rest.can attain truth. I rememberwhen I first sat down and sketched the first iteration of a brave little knight owl, who we have nownamed Riffin, and I could never have imagined in that moment how the idea behind this little owlwould evolve into a fully realised world, lovingly crafted by our team of designers, writers and artists,for players to explore. Your size is Small.emotions they feel. However, some cervan villages have since started to Age. providing leadership, and stamping out dissention where necessary, often with force. 2 I am devoted to the wind spirits, in action and title. Like this book? You are adept at hunting at night. Your carrying capacity is doubled, as is theweight you can push, drag, or lift. You gain proficiency with the artisanSalt of the Earth tools of your choice: brewers supplies, carpenters tools, or smiths tools. a hostile creature that is Large or smaller. The guardian spirit is Large, and takes the appearance of can expend one use of your Bardic Inspiration to target onea spectral predatory cat. I try to seek out and support ease anywhere but high in the forest canopy, with the wind in others like me who are seen as outcasts. Before the Treaty, vulpin raiders CERVAN TRAITSand mapach thieves were serious threats. Add this result in pounds to your races base weight. Vulpins cut dashing figures and are usually lean andothers. The Perch Guard forces are spread thin across folk society.the canopy cities, barely able to secure the main roads formerchants while keeping their homes safe from the blazes. If acreature hits you while you are curled up, youare knocked prone in your space at the endof the turn. Unlike other subraces, pronghorn and grove cervans are the sameWary and Practical people. Your base walking speed is 30 feet.of gardening unmatched by other birdfolk. Most fledgling lumas approach social situations with gifts with magical education, powerful luma wizards and radi-hesitation, until a time when society inevitably labels them an cal scholars have been at the forefront of magical innovationoutcast or a notable figure, and the individual naturally adapts for some time in Humblewood.to the role.Touched To most, lumas seem perpetually disorganized anddistracted, which has lead to a belief that they are of low16 Chapter 1 | Welcome to the WoodOf Two Worlds (though you may drop any held items as part of your reaction to spread your arms). In addition to gaining +2 to their constitution, Cervans have the stellar "Surge of Vigor" ability. Their mottled feather patterns, though notas bright or beautiful as others, allow them to easily hide in theforest. (1d4) lb.Cervan (Pronghorn) 6'1" +2d10 120 lb. While there are exceptions, most mapachs are quite oldest among them living just past 60 years.good-natured, if a little eccentric. Humblewood is home to a variety of beasts whose size, strength, and abilities can only have grown thanks to the Woods magic. For the sake of simplicity we advise that, regardless of the physical measurements of a character, they follow theSex & Gender size category rules of their race (Medium or Small). Strigs are normally good aligned, having astrong sense of fair play as well as a tendency to see the best inothers. Choosing a selection results in a full page refresh. So I encourage you to make your own legends in Humblewood, and then go to the forest and see them for your- self. To this day, it is called the Scorched Grove, an arid field of ash that has since become home to many strange flame-infused creatures. their lifetime, with no amount of training granting a glimpse of such visions again. Youcannot benefit from any Dexterity bonus to armor classwhile curled up, but you can still use shields. Holly Conrad Twitter: @HollyConrad Twitch: @commanderholly6 ForewordPreface by leesha hannigan When approaching the art direction for Humblewood, I wanted to express that this is a worldfull of vibrant, diverse characters, living in an expansive forest with a rich and intricate history. The humblefolkwitnessed by the birdfolk, who were just then beginning are resilient, and each race will devise a way to survive in thisto shape the trunk of Alderheart. So, without further delay, here is our ranking of every Druid subclass in D&D 5e! Only you can restore balance to the Wood.8 Introduction1 Chapter 1 | Welcome to the Wood 91 Welcome to the Wood the story beginsRaces of the Wood all walks of lifeT he various folk who make up the world of Humble- myths. Allies must be able to see you and be within 30 feet to receive the boon. ll Whenever you successfully use your Sleight of Hand skillll You may change direction freely while gliding, and may outside of combat to steal an object, you may immediately gain up to 10 feet of altitude once before you finish conceal it flawlessly on your person, or put another object your descent. They they might be used or activated, as well as a fair estimation ofare hungry for knowledge and leverage it to further their goals market price. Hatred burns in the hearts of those who have lost lives they cherished, and these once peaceful peoples now take up the sword and turn to banditry.